Cheats for Astro Knights Island

by poptropicacheats · 88 comments

Astro-Knights Island is a longer and more difficult island to solve than many of the earlier Poptropica quests. In this adventure, you are trying to help rescue a princess who has been kidnapped from the kingdom of Arturus. The kingdom is a medieval-style planet in space so there are lots of knights and castles, but also spaceships. Cool! This is the full step-by-step walkthrough that will show you exactly how to beat Astro Knights Island.

Arrival in Astro-Knights Island

Arrival in Astro-Knights Island

Astro-Knights Walkthrough

  • You will first arrive at a House of Mordred.
  • Upon arrival, proceed towards the fountain and you will see something shiny there.
  • Get the shiny thing and store it in your back pack and go back to where you came from.
  • On the way, a guy will give you a library slip: this is where you will find clue to your mission.
  • Next, go outside and run all the way to the end of the area until you arrive at the Castle of Arturus.
  • Enter inside and walk right in until you find the castle library.
  • Get the two books that are needed; Mystical Weapons of Arturus and The Life of Mordred – A Cautionary Tale
  • Click on a shelf that is labeled “McM”; it will open a secret passage, enter it.
  • Just go underground and soon you will arrive at an underground room.
  • On the room, click a wooden handle and it will open a small grate near the ground.
  • You will then see a robot, click it and it will say something binary – it is translated “bard”.
  • Go back upstairs and return to the main part of the castle.
  • Search for a robot mouse on the ground with an unhappy girl.
  • Go to your backpack and use moldy cheese to capture the robot mouse.
  • Jump on the chest next to the bed and get the letter beside it.
  • A secret message tells, “We must change our password! I feel my parents will find out what we are doing and put an end to it!”
  • Now leave the room and enter the door at the very top where you will find the King and Queen.
  • The Queen is going to give you a coordinate: X-73 Y-83, X-15 Y-15, and X-83 Y-20.
  • After that, go back outside the castle and run to your right until you reach a new area named Ye Olde Rumour Mille.
  • Upon arrival, talk to the hooded guy and he will give you a bag of manure.
  • Go inside the house and go atop the house then jump right into a small middle platform.
  • You will find a rope there, jump onto the rope and slide down.
  • You will then see a dark haired girl and she will ask you something, obliged to it.
  • Go outside and go to the right of the mill then jump to it to get to the hanging rope.
  • Walk over to your left and stand underneath the Ye Olde Ruour Mille sign.
  • Jump over it and make the windmill spin to open the roof, then enter thru it.
  • Use the bag of manure in your backpack to power the broken hover craft.
  • Go back to the ceiling and leave the windmill.
  • Head back to the castle and stand on the large oak door.
  • Go to your backpack and use a coild of rope and use it to target the nearby tower.
  • Walk across the rope and enter the door in tower.
  • Get the paper on the tower and move on.
  • Go back to the fountain and select the symbols on this order: Crescent Moon, Planet with Rings, 5-pointed star.
  • Click the sun in the middle and a secret door will open, enter.
  • A guy will give you small key. After that, head out.
  • Mordred Secret Society

    A secret society of Mordred followers underground.

  • Go to the mordred’s Museum and go inside.
  • You will find a piece of paper on the floor, get it.
  • Leave the museum and go back to the guy who gave you manure.
  • Look out for a trap door in the ground and open it using the small key.
  • Slide down a piece of rope and head towards the mechanical owl.
  • Use the robot mouse as a trap to deceive the owl.
  • Walk to your left and you will then find a robot, he will self destruct and leave an item behind, make your own get the item.
  • Exit the secret hideout and go to the moon with coordinates 56, 52 using the space ship.
  • Your spaceship will crash land and then you need to ask a guy to help you get of off it.
  • He will help you and you will need to design your own Holopad machine. Click done and you are finish.
  • Using the Holopad, go to the jungle Planet with coordinates 15, 15.
  • Proceed to the area where you will find a guy with green armor.
  • He will ask you to do something for him, accept.
  • You will be given a lot of obstacles which are really hard, finish them and teleport back home.
  • After that, go to the fire planet located at coordinates 83, 20.
  • Along the way, you need to watch out for a black hole.
  • As soon as you arrive, you will be given a bunch of challenges and obstacles.
  • Find the dragon inside the volcano and shoot him using your ice arrow.
  • Beat the dragon down until he is gone then move on to the next stage.
  • Head to the southeast of coordinates 73, 83.
  • Shoot all of the space sharks and lure them into a trap. Lead them into a black hole with coordinates 84, 47.
  • You can then land the ship on Ice Planet. Move to the other side of the platform while avoiding all the obstacles.
  • The second part includes climbing into the mountain while avoiding all the giant snow balls.
  • When completed, a guy named Sir Gawain will give you a special shield.
  • Use the special force shield to destroy a tiger helicopter that will soon show up.
  • After that, go back to your ship and teleport. Now you can go to Crystal Gate.
  • Crystal gate is located at coordinates 11, 82. You go there once you find all 3 knights.
  • Click on the sword stuck on stone and you will open a small vortex, enter there.
  • After that, you will arrive at the castle of Binary Bard. Jump down to the bottom and speak with the princess.
  • The princess will get your 3 items and she will reveal that she deceived you.
  • Click on the wall next to you and it will become a puzzle. The goal is to turn the pieces all over.
  • Upon finishing, you will then be lead into your final battle.
  • This is the final battle, it is consists of 2 parts.
  • Your health meter does not reset during in betweens of the game so you need to be careful.
  • The 2 tasks simply involve avoiding obstacles and such. The goal is to pick up block bombs and drop it on Merlin.
  • Jump to the chandelier and make it fall on top of Merlin. It won’t kill him but the princess will finish him off.
  • Now, everything’s over. You will then receive the Astro-Knights medal.
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